AI Insights · Timothy · July 2021
Top 5 Hypercasual Games Performance in Nicaragua Q2 2021
Explore the performance of the top 5 hypercasual games in Nicaragua during Q2 2021. Discover trends in weekly downloads, revenue, and active users.
Throughout Q2 2021, the top 5 hypercasual games in Nicaragua displayed varied performance metrics in terms of weekly downloads, revenue, and active user engagement, according to data from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD saw a notable journey in weekly downloads. Starting from a mere 17 downloads at the end of March, the game quickly escalated to peak at 9.1K in mid-April. However, the numbers gradually declined, closing the quarter at roughly 5K downloads. Revenue-wise, the game showed minimal earnings until the last two weeks of June, where it recorded $3 and then $10, respectively.
Tangle Master 3D by Rollic Games had a relatively stable download rate. Initially, the game garnered around 5.9K downloads, and though it faced a general decline over the quarter, it still managed to attract around 2.8K downloads by the end of June. The game's revenue remained negligible throughout this period.
Hair Challenge, also from Rollic Games, experienced a significant surge in weekly downloads. From a modest 4 downloads in early April, it skyrocketed to more than 8.3K downloads by early May. Although there was a bit of fluctuation, the game maintained an average of about 4.7K to 6.7K downloads per week towards the end of the quarter. No revenue data was reported for this game during this period.
Water Color Sort by Vnstart LLC demonstrated a consistent download pattern. Starting at 3.9K downloads, it peaked at approximately 5.8K by the end of May. The game ended the quarter with about 3.5K downloads. Revenue for this game showed sporadic earnings, with notable peaks of $18 in mid-May and $8 in early April and June.
Fun Race 3D — Run & Parkour from AI Games FZ exhibited steady download numbers, starting at 5.1K and fluctuating around 3.9K to 4.6K throughout the quarter. The game saw minor revenue peaks with $10 in mid-April and $8 in early June.
For more detailed insights and data, visit Sensor Tower.